They are optimized for play on normal Tabletop-Terrain but can also be played on the Hex-Maps that are typical for BT. If you're looking for a way to get the rules complexity down, take a look at the Quick-Strike (not Start, Strike!) rules in SO (I think, they are also available on the website for free, but I'm not entirlely sure). The other core books (Tactical Operations, Strategic Operations) contain a bunch of optional rules. Mechs, Tanks, AerospaceFighters, Battlearmors, Infantry). Total Warfare contains about everything you need for a "normal" Battletech game (i.e. The box set for example contains the Quick-Start rules, which miss heat management and internal damage to mechs, but are great for learning the system. They might seem a little more complicated, for sure, but there are methods to get their complexity down. The other part are the normal Battletech rules. I didn't get a chance to play them myself, but I've heard, that they are quite okay and can be played without much of the RPG around it. The book itself contains the rules that once were the Battletroops rules, which means rules for infantry combat. The combat system actually is two (better many, but I will come to that later) fold. As an introduction to the universe itself it does a fairly okay job, but I would recommend to take a look at the Universe Primer available on the CGL website for free. It is a fairly basic system that gives you the chance to play some adventures in the Battletech Universe. I think ATOW is easiest compared in crunch to Shadowrun 4 (even though they differ quite a lot, for example until the recently published ATOW Companion there weren't too much cybernetic implants to worry about). Japanese Mecha" grudge that plagues the Giant Robot Community, hence I (stupidly) disliked Battletech until recently for no real reason. Thought I might add that I'm generally more of a Japanese Mecha fan and have only recently gotten over that old "Western Mechs vs. ![]() how is Battletech: A Time of War for someone new to Battletech Roleplaying? Similarly almost all of the reviews online come at it by comparing it to previous editions of Battletech, which I've never played and couldn't care less about because a) they look crunchy as hell and I like Medium Crunch Systems (4th Ed DnD, Pathfinder, Savage Worlds) and b) I tend to prefer newer systems to older ones, I've rarely seen a game that's over 10 years old that I like as much as one that's been newer. I've taken a good look at the Quickstart and I'm intrigued but I don't feel like it really addresses Mech Combat, which is what I want to pick up the game for. I'm a big Giant Robot fan and have been sort of massively consuming Mech/Mecha RPG's of late and my eyes have fallen on the new Battletech RPG as it's $15 on RPGnow, which seems a decent price to me.
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